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N0c4Rd

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A member registered Oct 30, 2022

Recent community posts

I think the point is more that the war itself is far too short, rather than that it needs another timer. I'll write a bit more on this someday, but in a nutshell: Progressing too fast, while not having enough war-related content. I think gatekeeping progression like mansion upgrades and perhaps the farm would be a better choice. I.e. giving people a reason for wanting to complete it rather than forcing a timer. 

For example: Ore could cost more while the mine is not in your possession, or not be available at all. Classes being gatekept behind progression in the story, perhaps in the form of teachers that aren't available. 

Minor annoyances that don't force people to progress if they don't want to but also don't let them get strong enough to cheese the game. 


Paladin for example should imho require you to have Knight + Templar and Holy attacks should be restricted to Priest, Bishop, and Paladins in particular.  Other classes should have similar flavor. I have for example no real reason to pick Knight over Paladin, so that would give Knight a better use. Those classes in turn could be kept behind story related content, or sidequests, like the Priest class is. 

Another thing regarding classes is that there should be a maximum (not counting Master, and so on though. the master is already pretty weak compared to the Servants. )


And last but most importantly: Available quest rewards. I literally got a full, average levelled, Draconic Lance for slaying an Ogre, which is really easy even without a healer. 

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Maybe my version is old... But sometimes when you use it, it resets the entire manor. All upgrades - gone. 


Edit: addendum: It also resets all the stat points ion some characters, while not giving you the option to allocate them. 

Same problem, it seems to randomly appear at some point in the game. 

I tried turning off my mods, but it didn't help either.  Would be nice to get a short hotfix telling us which line in the save we'd have to change to make it work again. 

Note: This was a completely new game, and it DID work at first. My guess is that either some of the classes or skills might be buggy. 

It also still works with Quests that give you the normal menu with the plus sign, for example right before the Siege

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Some things that I noticed with 0.8:

  • Poppy sometimes clips through the wall, shortly before she intends to stick to the window.
  • Poppi sometimes T poses. 
  • 8/10 times someone sticks to the window it's Poppy. The other times it's Nile. 
  • Sammy never seem to come to the window, even if you deliberately let her break stuff. 
  • On the rare occasions Sammy at least enters the corridor next to the booth (without preparing an attack), she usually picks the right side one. I've never seen her on the the left side. Poppy and Nile on the other hand, seem to prefer the left window. 
  • The rest of the time I couldn't even find her.

A suggestion:

Would it be possible for them to move around instead of standing still on the part of the map where they currently are? 

I mean like do something interesting to distract the player rather than standing there in the same pose. 

For example do some tricks, leave the map by walking out instead of teleporting. 

Sammy could do some magic tricks, Poppy could... Set someone dog on fire? (that's a reference)Misty could play a guitar and so on. 

Will they ever get their glowing eyes back? Dunno why but their absence makes them look really cartony rather than scary.